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Thread Statistics | Show CCP posts - 1 post(s) |
THEAMAZING POTHEAD
Nyain San Renegade Alliance
868
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Posted - 2014.02.07 12:11:00 -
[1] - Quote
Confirmed. Blue tag in features & discussion page. But yep, straight up nerf to damage. Really stupid seeing as how the damage mods nerf would do the job anyways and everyones gonna be using heavies as well. A simple big increase to the hipfire disperion would've did the job too.
(low damage output of all weapons means heavies will be unstoppable, other than by cloak scout shotties.)
Oh well, everyone knew it was coming and we've long since given up on CCPs ability to balance.
Gallente starter fit w/ 3 complex armor plates has more HP than any proto shield suit with all complex shield extenders
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
868
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Posted - 2014.02.07 12:21:00 -
[2] - Quote
TheDarthMa94 wrote:Don't forget, heavies are sitting ducks in terms of range... As if it matters, with a nerf to scanners and overall equipment, the only reason not to use a heavy will be if you're using scouts or using uplinks for PC, or are fighting in an outside ambush match really.
Picture an Amarr heavy with 900 shields 900 armor and the best resistances to both. Or a Gallente heavy with 1200 armor 600 shields. Or a Caldari heavy with 950 shields 650 armor.
All with nerfed damage mods.
Medium suits better start speccing ScR or CR if they plan to stay medium.
Gallente starter fit w/ 3 complex armor plates has more HP than any proto shield suit with all complex shield extenders
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
868
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Posted - 2014.02.07 12:23:00 -
[3] - Quote
Galvan Nized wrote:What are cloaked scout shotties going to do about heavies? You can't fire while cloaked, so you have to decloak and hope you can get the 4+ shots to kill a heavy before he turns and melts you in 0.2 secs. Its not hard at all to hit a heavy 3 times with a duvolle sp. SG after a decloak that will take as much time as switching equipment by pressing R2.
Gallente starter fit w/ 3 complex armor plates has more HP than any proto shield suit with all complex shield extenders
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
868
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Posted - 2014.02.07 12:31:00 -
[4] - Quote
Mortedeamor wrote:i dont think its stupid why nerf dmg mods that may lower rr power but itll also lower everything else ie nerf everything not the rr..in that situation rr would still be op..
your gun deserves a nerf dont cry about it i would think that crying about a fotm being nerfed was beneath nyain san. even though spamming fotm relentlessly isnt beneath them. You're automatically a scrub for bitchin about nyain. Also I knew the nerf was coming, see my last thread. Also, the damage mods did not need a nerf, as doing so now renders many weapons useless or much less effective, MD-SR-FG-Flaylock-PLC-RR-LR-ScR etc. Basically meaning only full auto weapons will be competitive, while the HMG will reign supreme.
And everything thats ever capable of killing is automatically deemed "FOTM" so quit whining that the competitive players aren't running at you with plasma cannons. You sound like you go 1/40 every game.
Gallente starter fit w/ 3 complex armor plates has more HP than any proto shield suit with all complex shield extenders
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
868
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Posted - 2014.02.07 12:38:00 -
[5] - Quote
Galvan Nized wrote:THEAMAZING POTHEAD wrote:Galvan Nized wrote:What are cloaked scout shotties going to do about heavies? You can't fire while cloaked, so you have to decloak and hope you can get the 4+ shots to kill a heavy before he turns and melts you in 0.2 secs. Its not hard at all to hit a heavy 3 times with a duvolle sp. SG after a decloak that will take as much time as switching equipment by pressing R2. We don't know how long it will take to decloak, plus it could make a nice sound that gives away your position. Plus the heavy just has to turn around, doesn't care if you get a few shots off. I don't think 3 SG shots will do it, going to have some stacked heavies with 1500-2000 hp. max is 1800 for amarr/gallente Caldari is max 1600 Minmatars like 1570 or so.
Now i forgot if amarr gets the resistance to blaster damage, but if it does thats about 1900hp really for SGs, so that COULD mean 4 shots for a SG, but anything less than maxed EHP amarr/gallente is gonna get 3 shotted. Also, i practically guarantee it'll be a simple instant switch for the cloak because its CCP, adding an extra timer for balance to it is beyond them, they were gonna have you be able to fire while cloaked for gods sake.
Gallente starter fit w/ 3 complex armor plates has more HP than any proto shield suit with all complex shield extenders
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
868
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Posted - 2014.02.07 12:41:00 -
[6] - Quote
Son-Of A-Gun wrote:Link please just go to the damn features and ideas page and see the ONE non sticky blue tag you lazy bum
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
869
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Posted - 2014.02.07 13:07:00 -
[7] - Quote
Thank you sum1 and carlos, I'm on the PS3 browser so i cant copy links and snip things without a big hassle
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
872
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Posted - 2014.02.07 13:25:00 -
[8] - Quote
Disturbingly Bored wrote:THEAMAZING POTHEAD wrote:Really stupid seeing as how the damage mods nerf would do the job anyways and everyones gonna be using heavies as well. It has nothing to do with the damage mods, and everything to do with having near equal DPS to the AR but 75% more range. Weapons cannot have both superior range and equal damage. So long as it isn't getting hit too hard, this is much needed. (Equal DPS to the SMG, 383 at base level, has always been the sweet spot to me. No one complains about the SMG being underpowered.) Damage mods drastically effect the effectiveness of weapons differently. An AR has no need for damage mods, a sniper rifle or mass driver or AV NEEDS damage mods. The RR depends on damage mods to be OP up close, otherwise other rifles outperform it.
Also superior damage and range doesn't automatically make a weapon OP, if it did the laser would be the god weapon. The problem with the RR is at CQC its super accurate hipfire outshines its counterparts, meaning its the best at all ranges. Its like you said, no one complains about the SMG despite its **** poor range, because it fulfills it niche great.
Nerfing the damage of the RR does nothing for niche, its just a straight nerf. If the CR doesn't recieve a nerf as well, that'll mean at range the CR will outperform it, as well as CQC it being rightfully outperformed by other rifles. This is assuming the nerfbat is big, which it is, like 95% of the time.
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
872
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Posted - 2014.02.07 13:32:00 -
[9] - Quote
Korvin Lomont wrote:Mordecai Sanguine wrote: Heavies never was supposed to be downed by a SINGLE PLAYER. They are a TANK unit. Takes bullets from 4 players and stay alive. BUT low damage output and no mobility. Heavies should just don't be allowed to carry Light weapons.
4 player to take out one heavy??? If that would be true there would be no point in using anything else than a heavy . And the HMG has quite a noticeable damage output...so heavies deliver by no means low damage. Don't respond to him, he posts that heavys shouldnt be killed by 1 player because theyre a "TANK unit" Then QQs about tanks taking more than 1 player to down.
That hypocrisy and stupidity deserves no response.
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
872
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Posted - 2014.02.07 13:37:00 -
[10] - Quote
CCP Logibro wrote:Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon. I hope the changes come ACTUALLY soon instead of 10 days before the patch so we can rub it in y'alls faces that we predicted the OP stuff and you should've listened to us etc. like always do.
Also if the rest of the weapons all get equal nerfs, then that don't really make it a nerf to any specific one(well except low DPS ones like the mass driver) So i have the feeling the nerf will just be too much compared to other guns.
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
872
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Posted - 2014.02.07 13:55:00 -
[11] - Quote
Vapor Forseti wrote:THEAMAZING POTHEAD wrote:You're automatically a scrub for bitchin about nyain. Honestly, if I facepalm any harder, then I'd probably break my neck. Folks have a right to complain about Nyain San considering the negative reputation they already own. THEAMAZINGPOTHEAD wrote:You sound like you go 1/40 every game. You sound like you go 40/1 every game if you're defending the Rail this much, blaming it on the DMG mods. Anyone can wreck with a Rail Rifle without DMG mods. It's way too easy. Our reputation is a bunch of scrubs claiming we lag and only win because of FOTM gear. Its s complete joke because we don't lag, the only lag is in PC, no one lags in dust. Its the server lagging or the PC lag and if you haven't realised that you seriously are not the brightest tool in the shed.
And FOTM....buahaha its as if these few select people are using these weapons, NO. Everyones using them, WHY? BECAUSE ITS DO SO OR BE OUTCLASSED. You are literally hating someone for using the best things they can, which is the entire point of being competitive, its as much of a joke as calling someone a tryhard, you look a scrub when you do so.
Now the RR IS only OP with damage mods, yes i go 40/1 with it, hell I've gone 46/2 with it against a what the french squad while i was in an alliance squad, we cloned them despite losing on MCC and despite my team(and squad admittedly) doing sort of bad.
But the RR is just some long range AR w/out damage mods, and the enemy has alot more response time to get to cover, as well as it being a lot less effective in CQC. But with them, theyre dead right after they react, cant get to cover, and get killed in CQC WAAYYY quicker, also giving you a great chance to 1v1 an HMG up close.
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
875
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Posted - 2014.02.07 14:04:00 -
[12] - Quote
Xander Mercy wrote:THEAMAZING POTHEAD wrote:Mortedeamor wrote:i dont think its stupid why nerf dmg mods that may lower rr power but itll also lower everything else ie nerf everything not the rr..in that situation rr would still be op..
your gun deserves a nerf dont cry about it i would think that crying about a fotm being nerfed was beneath nyain san. even though spamming fotm relentlessly isnt beneath them. You're automatically a scrub for bitchin about nyain. Also I knew the nerf was coming, see my last thread. Also, the damage mods did not need a nerf, as doing so now renders many weapons useless or much less effective, MD-SR-FG-Flaylock-PLC-RR-LR-ScR etc. Basically meaning only full auto weapons will be competitive, while the HMG will reign supreme. And everything thats ever capable of killing is automatically deemed "FOTM" you don't need dmg mods to make a gun useful the fact that you even think that mean you suck without them and have very little gun game without a fotm op weapon with dmg mods. Try using a sniper rifle, mass driver, flaylock, plasma cannon, laser rifle, and ScR without damage mods then come back. High damage per shot weapons are completely dependant on them, and will thus need rebalancing.
While fully automatic weapons dont need them at all like an AR. Also i didnt say i suck without them, please stop pulling words out of your ass. And if you think i have no gun game, you must not have fought against me before.
Fact is i use a BPO suit with a toxin AR now the vast majority of the time and still go 18/0 games consistently and solo. I dont use the BPOs because i feel bad using proto either, its that I have to always be ready to pull out MLT rail tanks to kill tanks. (And the toxin AR is really fun admittedly)
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
877
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Posted - 2014.02.07 14:14:00 -
[13] - Quote
Mordecai Sanguine wrote:THEAMAZING POTHEAD wrote:Vapor Forseti wrote:THEAMAZING POTHEAD wrote:You're automatically a scrub for bitchin about nyain. Honestly, if I facepalm any harder, then I'd probably break my neck. Folks have a right to complain about Nyain San considering the negative reputation they already own. THEAMAZINGPOTHEAD wrote:You sound like you go 1/40 every game. You sound like you go 40/1 every game if you're defending the Rail this much, blaming it on the DMG mods. Anyone can wreck with a Rail Rifle without DMG mods. It's way too easy. Our reputation is a bunch of scrubs claiming we lag and only win because of FOTM gear. Its s complete joke because we don't lag, the only lag is in PC, no one lags in dust. Its the server lagging or the PC lag and if you haven't realised that you seriously are not the brightest tool in the shed. And FOTM....buahaha its as if these few select people are using these weapons, NO. Everyones using them, WHY? BECAUSE ITS DO SO OR BE OUTCLASSED. You are literally hating someone for using the best things they can, which is the entire point of being competitive, its as much of a joke as calling someone a tryhard, you look a scrub when you do so. Now the RR IS only OP with damage mods, yes i go 40/1 with it, hell I've gone 46/2 with it against a what the french squad while i was in an alliance squad, we cloned them despite losing on MCC and despite my team(and squad admittedly) doing sort of bad. But the RR is just some long range AR w/out damage mods, and the enemy has alot more response time to get to cover, as well as it being a lot less effective in CQC. But with them, theyre dead right after they react, cant get to cover, and get killed in CQC WAAYYY quicker, also giving you a great chance to 1v1 an HMG up close. I got nothing against you or you corp. (To be honest i don't remember to even had played against you...). I don't think we should hate people that use FOTM as you said it's kill or be killed. BUT when their OP weapon are nerfed i don't think they should complain neither. I mean....something was wrong now it's going to be fixed WHY THEY COMPLAIN ??????? It's not like we are going to erase your SP won by the broken item right ? So...... What's the problem ? my problem is its CCP if they nerf something it aint balancing, its snuffing the life out of it. Sure if it was brought into line with all weapons it'd be great, but CCPs never done a non ludicrous nerf. Also, a damage nerf is stupid, as it effects the RR at all ranges instead of just killing its CQC efficiency and creating a niche. I specced into it to use at long range with high damage but be vulnerable up close, instead it was long range AR with a scope and a tighter hipfire, and is getting nerfed to be a less effectively long range AR with a tighter hipfire.
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
878
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Posted - 2014.02.07 14:31:00 -
[14] - Quote
xSir Campsalotx wrote:Mordecai Sanguine wrote:THEAMAZING POTHEAD wrote:Confirmed. Blue tag in features & discussion page. But yep, straight up nerf to damage. Really stupid seeing as how the damage mods nerf would do the job anyways and everyones gonna be using heavies as well. A simple big increase to the hipfire disperion would've did the job too.
(low damage output of all weapons means heavies will be unstoppable, other than by cloak scout shotties.)
Oh well, everyone knew it was coming and we've long since given up on CCPs ability to balance. Heavies never was supposed to be downed by a SINGLE PLAYER.They are a TANK unit. Takes bullets from 4 players and stay alive. BUT low damage output and no mobility. Heavies should just don't be allowed to carry Light weapons. RR is OP because of Hip-fire ? LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL It instant kill everything under 72m, wake up son. The spool time don't exist. The RoF is pretty igh compairing to damage. Good sight. It have NO DRAWBACKS. Assault Rifle : Low Range. Scrambler rifle : Overheat / 3x more PG to fit than others weapon. 20% penality on armor which is 80% of ehp. Combat Rifle : Nothing. Rail rifle : Nothing. You're just an another scrub RR or CR who want to keep his Op weapon. Like the Tanks scrubs that thinks they are balanced while 12 players can shoot it without destroying it. Lol tanks are easy to kill, 1 rail sica double dam mods ! til u fight a good tanker, that does the things a good tanker does..which lets him know where every vehicle is, which means you'll never get the jump on him. I'll admit though, those are so few that damage mods rails do the job like 99% of the time. Still, if tankers were decent it wouldn't work well at all.
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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